{"id":138,"date":"2026-03-02T17:12:55","date_gmt":"2026-03-02T16:12:55","guid":{"rendered":"https:\/\/game-lob.com\/blog\/?p=138"},"modified":"2026-03-24T17:15:34","modified_gmt":"2026-03-24T16:15:34","slug":"unity-ajouter-des-rewarded-ads-interstitials-monetisation-facile","status":"publish","type":"post","link":"https:\/\/game-lob.com\/blog\/creationdejeux\/unity-ajouter-des-rewarded-ads-interstitials-monetisation-facile\/","title":{"rendered":"Unity : Ajouter des rewarded ads + interstitials (mon\u00e9tisation facile)"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Dans le monde du d\u00e9veloppement mobile, la <strong>mon\u00e9tisation par pubs<\/strong> reste le Saint-Graal pour les jeux hyper-casual, casual ou m\u00eame hybrid-casual. Avec <strong>Unity Ads<\/strong> (le service officiel d&rsquo;Unity), tu peux int\u00e9grer des <strong>rewarded ads<\/strong> (pubs vid\u00e9o r\u00e9compens\u00e9es, ex. : revive\/extra vies) et des <strong>interstitials<\/strong> (pubs plein \u00e9cran entre niveaux) en moins d&rsquo;1 heure. R\u00e9sultat ? Un <strong>ARPU boost\u00e9 de 0,50-2\u20ac\/user<\/strong> sans IAP complexes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ce tuto <strong>Unity 6 \/ 2022.3+<\/strong> (test\u00e9 mars 2026) te guide pas-\u00e0-pas avec <strong>code C# pr\u00eat-\u00e0-copier<\/strong>, best practices et tests. Id\u00e9al pour ton premier jeu Android\/iOS mon\u00e9tis\u00e9. Pas besoin d&rsquo;AdMob ou IronSource \u2013 Unity Ads est gratuit, simple et performant (eCPM moyen 5-15$).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Pr\u00e9requis<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Compte Unity Ads<\/strong> : Cr\u00e9e un <a href=\"https:\/\/dashboard.unityads.unity3d.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">compte gratuit<\/a> \u2192 Cr\u00e9e un projet \u2192 Note ton <strong>Game ID<\/strong> (Android\/iOS s\u00e9par\u00e9s) et <strong>Placement IDs<\/strong> (rewarded_video, interstitial par d\u00e9faut).<\/li>\n\n\n\n<li>Unity 2022.3 LTS ou Unity 6.<\/li>\n\n\n\n<li>Projet mobile (Android\/iOS build settings).<\/li>\n\n\n\n<li>Test Mode activ\u00e9 (pour \u00e9viter bans Play Store).<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">\u00c9tape 1 : Installer le package Unity Ads via Package Manager<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Ouvre Unity \u2192 <strong>Window &gt; Package Manager<\/strong>.<\/li>\n\n\n\n<li>S\u00e9lectionne <strong>Unity Registry<\/strong> (gauche).<\/li>\n\n\n\n<li>Cherche <strong>Advertisement Legacy<\/strong> (version 4.12+ en 2026) \u2192 <strong>Install<\/strong>.\n<ul class=\"wp-block-list\">\n<li>\u00c7a ajoute using UnityEngine.Advertisements;.<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Astuce<\/strong> : Si migration LevelPlay\/IronSource, installe aussi <strong>Ads Mediation<\/strong> pour hybride, mais on reste simple ici.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">\u00c9tape 2 : Initialiser le SDK<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Cr\u00e9e un script <strong>AdManager.cs<\/strong> (singleton, attache \u00e0 un GameObject vide \u00ab\u00a0AdManager\u00a0\u00bb en sc\u00e8ne persistante via DontDestroyOnLoad).<\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">using UnityEngine;\nusing UnityEngine.Advertisements;\n\npublic class AdManager : MonoBehaviour, IUnityAdsInitializationListener, IUnityAdsLoadListener, IUnityAdsShowListener\n{\n    public string androidGameId = \"TON_ANDROID_GAME_ID\";  \/\/ Ex: 1234567\n    public string iOSGameId = \"TON_IOS_GAME_ID\";\n    public string rewardedPlacementId = \"rewarded_video\";  \/\/ De ton dashboard\n    public string interstitialPlacementId = \"interstitial\";\n\n    [HideInInspector] public bool isInitialized = false;\n    private string gameId;\n\n    void Awake()\n    {\n        DontDestroyOnLoad(gameObject);\n    }\n\n    void Start()\n    {\n        gameId = (Application.platform == RuntimePlatform.IPhonePlayer) ? iOSGameId : androidGameId;\n        Advertisement.Initialize(gameId, true);  \/\/ true = test mode\n    }\n\n    public void OnInitializationComplete()\n    {\n        isInitialized = true;\n        Debug.Log(\"Unity Ads initialized !\");\n        LoadRewardedAd();  \/\/ Pr\u00e9charge direct\n        LoadInterstitialAd();\n    }\n\n    public void OnInitializationFailed(UnityAdsInitializationError error, string message)\n    {\n        Debug.LogError($\"Init failed: {error} - {message}\");\n    }\n}<\/pre>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Explication<\/strong> : Initialize connecte au dashboard. Test mode = pubs fake (pas de ban). Callbacks g\u00e8rent succ\u00e8s\/erreurs.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">\u00c9tape 3 : Impl\u00e9menter Rewarded Ads (pubs r\u00e9compens\u00e9es)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Ajoute ces m\u00e9thodes \u00e0 <strong>AdManager.cs<\/strong> :<\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">public void ShowRewardedAd(System.Action onReward, System.Action onClose)\n{\n    if (isInitialized &amp;&amp; Advertisement.IsReady(rewardedPlacementId))\n    {\n        Advertisement.Show(rewardedPlacementId, this, onReward);\n    }\n    else\n    {\n        LoadRewardedAd();  \/\/ Retry load\n    }\n}\n\npublic void OnUnityAdsAdLoaded(string placementId) { \/* Auto-reload apr\u00e8s show *\/ }\npublic void OnUnityAdsFailedToLoad(string placementId, UnityAdsLoadError error, string message) { Debug.LogError($\"Load failed {placementId}: {error}\"); }\npublic void OnUnityAdsShowFailure(string placementId, UnityAdsShowError error, string message) { Debug.LogError($\"Show failed {placementId}: {error}\"); }\npublic void OnUnityAdsShowStart(string placementId) { Time.timeScale = 0; \/* Pause game *\/ }\npublic void OnUnityAdsShowClick(string placementId) { \/* Analytics *\/ }\npublic void OnUnityAdsShowComplete(string placementId, UnityAdsShowCompletionState showCompletionState)\n{\n    if (placementId == rewardedPlacementId &amp;&amp; showCompletionState == UnityAdsShowCompletionState.COMPLETED)\n    {\n        \/\/ R\u00e9compense !\n        Debug.Log(\"Reward granted ! +1 vie\");\n        \/\/ Ex: PlayerPrefs.SetInt(\"lives\", PlayerPrefs.GetInt(\"lives\") + 1);\n    }\n    Time.timeScale = 1;  \/\/ Resume\n}\n\nvoid LoadRewardedAd() { Advertisement.Load(rewardedPlacementId, this); }<\/pre>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Utilisation<\/strong> : Dans ton GameManager, sur bouton \u00ab\u00a0Revive\u00a0\u00bb : adManager.ShowRewardedAd(GiveExtraLife, OnAdClosed);<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">\u00c9tape 4 : Impl\u00e9menter Interstitials (pubs plein \u00e9cran)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">M\u00eame script, ajoute :<\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">public void ShowInterstitialAd()\n{\n    if (isInitialized &amp;&amp; Advertisement.IsReady(interstitialPlacementId))\n    {\n        Advertisement.Show(interstitialPlacementId, this);\n    }\n    else\n    {\n        LoadInterstitialAd();\n    }\n}\n\nvoid LoadInterstitialAd() { Advertisement.Load(interstitialPlacementId, this); }\n\n\/\/ Les callbacks OnUnityAdsShow* g\u00e8rent d\u00e9j\u00e0 (pause\/resume)<\/pre>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Id\u00e9al pour<\/strong> : Game Over, fin niveau, pause menu.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">\u00c9tape 5 : UI &amp; Int\u00e9gration jeu<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Cr\u00e9e Canvas UI \u2192 Buttons \u00ab\u00a0Regarder pub pour +1 vie\u00a0\u00bb et \u00ab\u00a0Pub suivante\u00a0\u00bb.<\/li>\n\n\n\n<li>Attache scripts : GetComponent&lt;AdManager&gt;().ShowRewardedAd(&#8230;);<\/li>\n\n\n\n<li><strong>Pause game<\/strong> : Time.timeScale = 0; avant show, =1 apr\u00e8s.<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">\u00c9tape 6 : Tests &amp; Build<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Test Mode<\/strong> : Pubs courtes\/fake. V\u00e9rifie logs Unity Console.<\/li>\n\n\n\n<li><strong>Dashboard Unity<\/strong> : Cr\u00e9e \u00ab\u00a0Test Devices\u00a0\u00bb (ton device ID via logs).<\/li>\n\n\n\n<li>Build APK\/iOS \u2192 Soumets Play Store (pubs OK si non-intrusives).<\/li>\n\n\n\n<li><strong>Analytics<\/strong> : Unity Dashboard tracke impressions, eCPM, ARPU live.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Best Practices Mon\u00e9tisation 2026<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fr\u00e9quence<\/strong> : Rewarded = 3-5\/jour max\/user. Interstitial = 1-2\/session (game over uniquement).<\/li>\n\n\n\n<li><strong>Pr\u00e9charge<\/strong> : Toujours Load() apr\u00e8s Show().<\/li>\n\n\n\n<li><strong>GDPR<\/strong> : Ajoute Advertisement.SetUserId(\u00ab\u00a0anon\u00a0\u00bb); + consent popup.<\/li>\n\n\n\n<li><strong>Hybrid<\/strong> : Combine avec IAP\/remove ads (20% revenus IAP).<\/li>\n\n\n\n<li><strong>eCPM boost<\/strong> : Placement A\/B testing via dashboard. Vise 80% fill rate.<\/li>\n\n\n\n<li><strong>\u00c9vite bans<\/strong> : Pas d&rsquo;ads forc\u00e9es, test mode OFF en prod.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Type Pub<\/th><th>Placement Id\u00e9al<\/th><th>eCPM Moyen 2026<\/th><th>Vues\/Jour\/User<\/th><\/tr><\/thead><tbody><tr><td><strong>Rewarded<\/strong><\/td><td>Revive, extra moves<\/td><td>10-20$<\/td><td>2-4<\/td><\/tr><tr><td><strong>Interstitial<\/strong><\/td><td>Game Over, level end<\/td><td>5-12$<\/td><td>1-3<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Potentiel<\/strong> : 10k DAU = 5-20k\u20ac\/mois (bas\u00e9 sur Unity Analytics 2025-2026).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Avec ce setup, ton jeu est mon\u00e9tis\u00e9 en 30 min ! Teste sur un prototype hyper-casual (block puzzle comme on en parlait). Prochain tuto : Banni\u00e8res + Unity Analytics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dans le monde du d\u00e9veloppement mobile, la mon\u00e9tisation par pubs reste le Saint-Graal pour les jeux hyper-casual, casual ou m\u00eame&hellip;<\/p>\n","protected":false},"author":1,"featured_media":139,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-138","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-creationdejeux"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unity : Ajouter des rewarded ads + interstitials (mon\u00e9tisation facile) - GameLob<\/title>\n<meta name=\"description\" content=\"Tuto Unity Ads : Ajouter rewarded ads + interstitials facilement avec Unity Ads SDK. 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